Tailing Rules Update


I added some text in the definitions section for tails to give some more structure around how they work. "A tail can be initiated without a test (but it takes a turn). A test is required to keep tailing a ship when they are trying to lose you."

It occurred to me at a random time last week that this guide was a chance to give players a little more information about how I would run certain things in combat, especially around when to ask for rolls and when not to. Getting into position? Probably doesn't require a roll. Staying in position when another ship is trying to shake you off or leave you in the dust? You're gonna need to roll for that.

Having a bit more definition around tailing specifically helps some of the moves be more useful and generally make more sense for in-game use.

Let me know if this upload messes up the files or anything. It looks good on my end, but I get a little nervous about some glitch messing things up. Also, if you figure out any of the secrets, let me know! There's something more than just a congratulation message at the end of that road.

Fly fast, fly bold, fly safe, Hotshots!

--Daily

Files

ACT Manual.pdf 166 kB
Feb 13, 2022
ACT Manual No Code.pdf 162 kB
Feb 13, 2022
ACT Manual.epub 130 kB
Feb 13, 2022

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